Each time a major awards ceremony approaches, one notices a clamor for the addition of new categories to honor overlooked contributions and delight the spirits of enthusiasts who have specialized interests.
My colleague made the case advocating for terror-themed awards. It would be amazing. Equally deserving are board games, representing someone's personal cause. However, I must insist if I try to elbow in front since similar to single-minded supporters, there's a strong justification backing this proposal stands as crucial and significant. This is the request: It's essential to create an award type for logic-based games.
Categorizing Game Types
Categorizing art by genre defies precise measurement; it remains highly personal, and it will always start arguments and end in fuzzy definitions. There’s a reason cinema institutions steer clear of genre categories. Yet it remains an essential concession within the realm of gaming, showing incredible range they barely qualify as a single art form.
To recognize the complete range of interactive entertainment excellence to gain proper attention, and for games of all stripes to receive proper recognition, genre categories are essential.
Existing Game Classification System
The major gaming awards offer these classifications covering Action, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these award types effectively encompass a lot of ground, making space possible accommodating various experiences.
Different situation exists for puzzle games. No suitable classification appears for their placement. Think about these outstanding current releases, all very different: building puzzles from a specific release, intense tile-matching in a different title, and the sweetly sociological logic puzzles from additional release. What category would fit them within current classifications? Simply put, no category fits.
The Representation Problem
There are dozens excellent brain-teasers launched regularly lacking appropriate categories at major award shows, unless they happen to qualify award groups including Handheld titles, Virtual reality experiences, or the intensely contested independent game categories.
- A renowned logic title received no recognition completely during that awards season
- Another imaginative release was excluded that year
- Well-received sorting experience received no acknowledgment that year
- Limited numbers of puzzle games scraped into independent or mobile categories
Value of Brain-Teasers
Commonly they're modest productions, but the art of the puzzle game carries substantial weight. Iconic mobile puzzle games count as the most-played games worldwide and have been for many years.
The legendary block-stacking game rivals popular creative games for the title of best-selling game of all time; it additionally competes for best game of all time. Brain-teasers form essential building blocks to the art of video games, and they are in conversation with almost every other genre.
Proposal and Rationale
Brain-teasers wouldn't encounter this problem. It would be easy to populate a field of five interesting, varied, worthy titles every year with ease — or rather, with difficulty, given the need to exclude so many good games out.
And to reiterate, these are games lacking appropriate categories at major gaming awards. Logic title developers operate at the demanding boundary game development, producing among the purest expressions within interactive entertainment. Comparable to movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting 35 years.